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Official blog and geeky manifesto of The Ruku

A sort-of-announcement

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Remember when I did that video diary series once? Where I shoved a camera in drunk people’s faces and somehow didn’t get shanked?

If not, I did. It was called “Where the fuck are my pants”, and it’ll never be on YouTube due to copyright issues. I will, however, chuck it on DVD for y’all upon request.

Anyway, I’m thinking of doing another one. This time with less drunk and more nerd.

The series I’m proposing will be called “Have Dice, Will Travel” and I’ll be making a nuisance of myself by going around to various gaming/geek conventions and pestering people attending and people involved in its setup. Asking stuff like “what started it? When did it start?” and so on.

Question is: Would that be interesting? Would people be into that?

Everyone liked the last one because they were in it, pretty much. If you have a bunch of randoms flitting about and being extremely nerdy, would it still garner some interest?

What say you, Internet?

Disruptions and Dragons

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I’m sure you guys know I love my nerdy shit.

One of these loves is sometimes tabletop role-playing games. Of course, being a game of a somewhat social nature, you kinda have to deal with the occasional fuckwit who does nothing but disrupt the game for everyone.

This Mr. Welch character, however. Seems like my kind of disruption.

Some of the things in this list are so damned epic, off-the-wall or otherwise fucking brilliant that I wish I could troll my own D&D games.

There’s several pages of this, so don’t expect a light read. Still. Fantastic.

Cheers to Alan for the link!

Guitar Zeroes

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You know what’s awesome? Guitar Hero.

While flailing away on a plastic guitar might seem pretty lame to those who haven’t played, those who do know that the experience is pretty awesome. Doubly so for the current iterations of the game, Rock Band, and Guitar Hero: World Tour which incorporates drums and a microphone into the mix, allowing you and a couple of friends to climb the ranks in rock godliness.

Record companies are loving the games too, with a reported increase in sales of songs featured in the game. Hell, I’ve bought a couple of CD’s just because “a song was on Guitar Hero”…

…However, it’s not all kittens and rainbows, apparently. Despite the desperately needed increase in sales, record companies feel they’re got getting enough money from the music rights, according to the LA Times.

My first reaction is a pretty resounding “what the hell?”, at a reported $25,000 to use a master recording for the game, and $10,000 for a cover, I don’t really see the record companies losing out much here. Sure, it’s not even scratching the surface of the millions of dollars they might earn, but it’s still money Bobby-Joe average never really gets to see. Not to mention the fact that music companies are seeking a 4 to 8 cent royalty for every game sold. Doesn’t sound like much, but considering the games’ popularity, it adds up.

And yet, the companies still aren’t happy.

“The amount being paid to the industry, even though their games are entirely dependent on the content that we own and control, is far too small,” says Edgar Bronfman jr. chairman of Warner Music Group.

Bronfman suggested that he wanted Warner to be less a supplier than a partner. “If that does not become the case, as far as Warner Music is concerned, we will not license to those games,” he said.

Set your reactions to facepalm, people. I know I am.

While I understand that downloading music may put the hurt on the music biz, at the same time, crying poor when you license your music out to video games which are primarily based around music? How about the fact that the music featured in the games is finding more and more new fans who would have otherwise not bothered with the likes of Aerosmith or Faith No More, who -in turn, are paying for the songs they heard by downloading them from iTunes?

Yep, you’re totally losing out here. Maybe you should charge ridiculous prices for CD’s and not give the artists a decent enough cut, leaving them to rely on touring and merch sales to get by. That’ll show ‘em.

…Oh wait.

As far as game developers go? Activision’s response isn’t that much better, with Activision’s CEO Robert Kotick suggesting that music labels should pay them for putting their songs in the games.

“When you look at the impact [Guitar Hero] can have on an Aerosmith, Van Halen or Metallica, it’s really significant,” Kotick told the Wall Street Journal. “So much so that you sort of question whether or not, in the case of those kinds of products, you should be paying any money at all and whether it should be the reverse.”

I’m curious as to how Kotick came to this conclusion without tripping balls. I weep for the future of Activision and Blizzard, seriously.

If you ask me, with the music business as it is now, record labels need all the help they can get. Why throw mud back in the faces of people who are making you money? As far as Activision goes, I think Mr. Kotick needs to be put back in his box.

Game Review: Fable II (Xbox 360)

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Fable 2 is a game that the housemate and I have been looking forward to since it was in development. We both loved the original and a sequel would be even more awesome, right?

So this time around, Fable 2 is set 500 years after the original game and any sign of heroes/heroettes have been seemingly forgotten about. After selecting your hero’s gender and a gorgeous opening sequence (complete with a highly detailed render of falling bird poop), the game sets you out to play as a young boy or girl named Sparrow who -with your sister Rose, run around old Bowerstone collecting enough money to buy a seemingly magic music box.

After a tragic turn of events, you fast-forward to your hero’s adulthood and thus, the main meaty bits of the storyline begin.

The first change players will notice is the setting. Fable 2 is now set in a stylized Renaissance/highwayman era, complete with such technological advances of the time such as flintlock guns. A lot of the places in Albion have changed considerably, with whole areas being completely renamed in places.

This time around, Lionhead has fiddled and built upon the original’s interface quite a bit. Things now seem a tad more intuitive as the game now gives you a glowing “breadcrumb trail” that shows you where you need to go. Quest NPC’s also now adopt a World of Warcraft-style exclamation mark above their heads to grab your attention. Your alignment also gets a good beating with the overhaul stick, and allows you to fine-tune how your character acts as opposed to just good or evil. For example, you can be a halo-wearing angel of a person, yet still be corrupt and selfish. You’ll also notice a few of the creatures you’ll face have been changed around for better or worse (Unfortunately, Rock Trolls are still the annoyingest thing this side of Albion).

Controls have also been modified, you now have full control over the camera and combat has been redone to adopt a “one button does everything” layout, which is both a blessing and a curse. While the new system benefits basic hack and slash combat, trying to do flourishes or other special abilities you can attain becomes a bit of a hassle, especially in the midst of combat. Another change is that -unlike the original, you can’t assign shortcuts to the D-pad. Shortcuts now appear when needed, and change depending on the situation.

A new addition to the game is your hero’s faithful dog, who primarily acts as a furry treasure detector, though he also has a few other tricks up his sleeve as well. Another addition to the game is multiplayer

Graphics in Fable 2 are top notch, with the cinematics stealing the show. Character models are well designed and rendered, and the environments look fantastic. Everything looks like it came straight out of a steampunk/fantasy novel and I’ve yet to see any issues pop up.

Sound and music -just as the first, is brilliant. While NPC’s once again suffer from sounding all the same, there’s enough variety in the voices for it not to be annoying.

Speaking of voices, Lionhead pulled out all the stops this time and got some pretty well-known actors to do voices for the main characters, including Ron Glass, Stephen Fry, Julia Swahlia and Helena Bonham-Carter.

Music is typical Fable fare (which isn’t a bad thing in the slightest), with quite a few of the tracks from the previous game remixed and updated for the new game.

Sadly, the game isn’t without its flaws. One of the major ones is that the game’s a little on the bug-ridden side, which will hopefully be fixed in a later update. While it’s nothing that particularly bricks the game, they are noticeable.

Overall, Fable 2 is an excellent sequel to an already great game. It has its flaws, but I still can highly recommend it to both newcomers to the series and diehard fans.

Software Review: The New Xbox Experience

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So I power up my Xbox 360 in the hopes to get some Fable 2 in before I pass out due to the fact it’s 3:00am, and I get prompted o update my console.

“Oh rapture! What could it be?” I ask myself, thinking it might be something useful like an update to the backwards compatibility software. Alas, it’s the long-awaited and much-hyped ‘New Xbox Experience’ dashboard update.

So I update, wait for it to install and start fiddling, and see if it was worth the precious gaming time.

The first thing I’ll touch on is the new Avatar feature, which gives your profile a more personal touch by enabling you to create a cartoony-looking characterto represent yourself over Xbox Live, in a fashion similar to the ‘Mii’ feature on the Nintendo Wii. You can also use your avatar in a number of Xbox Live Arcade games such as Uno.
Unlike the Mii’s, you can fully customize your avatar down to what wristwatch they are wearing and there’s a possibility you can buy/unlock extra clothes or items in the future.

While it certainly gives your profile some personality aside from “Hurr! I iz NoobKilla1138. Here r teh gaymz I play!”, I find it to be a tad underfeatured. I kinda thought it’d lean more towards being a rival to the Playstation’s upcoming “Home” feature, but it’s not a major thing. Hopefully Microsoft does a bit more with the avatars in the future.

Possibly the coolest thing with the new update is the ability to join a party with your friends over Xbox Live. You can voicechat, watch movies and videos and -of course, play multiplayer games.

Another cool feature is the ability to install games onto the Xbox hard drive. This gives you faster load times and is meant to quiet your Xbox down a bit. As only have a 20GB harddrive at present, I didn’t look too much into this feature.

The update also revamps the dashboard entirely, abandoning the “blades” system in favour of a more traditional menu system which aims to streamline everything (which it does so pretty well, to be honest). The new guide feature has also changed to adopt -funnily enough, a “blades” style system itself, which is a hell of a lot better than the old “let’s cram everything into one window” setup.

Other features include some extra themes and the ability to purchase Xbox Marketplace content via the xbox.com site. Netflix streaming support is also going to be added in in the future once a few legal issues are worked out.

With all this new stuff, you can also use all your old gamerpics and themes, which look fairly decent when used with the new dashboard. So that $5 sexy Lara Croft theme you swoon over when your xbox boots up still has a home on your console.

All in all, I like the new update. That being said, I would have liked a choice between the old and new system, but if Microsoft deems this new experience as the way to go, all we can really do is wait and see how much of an experience it’ll become.

First Impressions: Left 4 Dead (Xbox 360)

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To anyone who knows me personally, it’s a well known fact I loves me some zombies. Unfortunately, with no virus epidemics bringing the human race to it’s knees (yet…), I’m forced to get my zombie killing on in the polygonal landscapes of video games.

Enter Left 4 Dead, Valve Software’s entry into the hallowed maggot-ridden halls of zombie survival horror. Armed with a modified Counter-Strike: Source engine under it’s hood, Left 4 Dead breathes a whole new life into a heavily saturated genre. The demo to this came out on the 6th of November and today I spared no time in kicking the housemate off of Fable 2 and downloading the hell out of it.

In Left 4 Dead, you play as one of four survivors armed with various weapons. The main aspect of the game is to play through four “movies” which make up the game’s campaign. The other survivors aid you in your quest by pelting zombies with bullets, healing you and others and (sometimes) providing tasty tasty eats so you can reload your weapon. There will also be a “human vs infected” versus mode in the full game, but that wasn’t available in the Xbox 360 demo.

Other survivors can be controlled by other players over Xbox Live or by the computer in an offline single player mode. Local co-op mode is also available, but only restricted to two players for some inane reason. While I understand there may be slowdown issues relating to having four-player split screen, seriously people. If Bungie can do it, why can’t Valve?

To provide a seemingly endless amount of replay value, Valve has implemented what’s come to be known as the ‘Director’. An AI which places enemies in varying positions depending on the player’s situation, status, skill and location, as well as increade or decrease the challenge involved in the game depending on thoe factors.

In case anyone is wondering, the zombies in this game are strongly influenced by the modern-era zombie flicks such as the Dawn of the Dead remake and 28 Days Later. To those who haven’t watched either (FOR SHAME!), the zombies still move around like a normal human being, if not quicker. While I prefer the old standard of slow-moving mindless twits for zombies like in Capcom’s Dead Rising, having a ton of these”updated” ones running around definitely brings a level of tension to the game it might have otherwise missed out on.

The sound in the game is pretty good. Everything sounds like it should, down to the weapons. The voice acting in the game is pretty good -judging from what little there is in the demo, but no music in the game to be heard from the looks of things, though.

Graphics are fairly decent, but the character models are really not up to par with some of the other games out there at present. Though, considering you’ll be staring at a large amount of stuff on the screen at once, it’s one sacrifice I’m willing to deal with. The environments in the game look fantastic, and look straight out of a zombie movie. The game’s graphics also went over a lot of post-processing to achieve that gritty movie feel.

My main problem with the game were the controls. While they work, they differ greatly from other First Person Shooters out on the market at the moment to the point where something as simple as a melee attack resulted in a few healthy chunks taken out of my health bar. FPS fans might want to read up on this one before jumping in with reckless zombie-killing abandon.

So what does a zombie movie-loving chump such as myself think of this flesh-eating slice of Valve’s new game? It does have it’s hitches, but ultimately I’m not seeing any reason not to buy Left 4 Dead. This game is quite possibly my most anticipated game of this year, and so far it’s living up to the hype.

When old is new again

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I’ve been a gamer for as long as I can remember. Even before I bought my first console, I rocked the high-score list on Boulder Dash on the first family computer… We’re talking TAPES man! None of this newfangled “floppy disk” or “CD-Rom” bullshit.

In saying this, I’m now in my 20′s and I’ve seen a lot of gaming trends come and go. Oftentimes I was a little late to the party because the parents didn’t see the point of buying the latest and greatest computers and consoles every 2 years. Not to say I didn’t have fun still playing The Secret of Monkey Island by the time Unreal Tournament came out, but I was left in the dark quite a bit. No harm done really, since all the games I wanted to play in my teens are now twenty bucks down at Big W. I call that a win.

Fast forward to my purchase of a swanky new Xbox 360 and a recently-transferred Xbox Live subscription and -much to my delight, I can relive my teens and play old-school games without having to set up the RF box and tune the Sega Genesis to Channel 0.

Not only that, but “classic” game genres seem to be making a comeback with some of the other Live Arcade games. Two of them being the recently launched ‘Castle Crashers’. and ‘Alien Homind’. Both from Newgrounds alumni ‘The Behemoth’, which both are takes on the old side-scrolling hack and slash games such as Golden Axe and Streets of Rage.

It’s stuff like this that really makes this current generation of consoles shine. The fact that not only can hardcore gamers who LIVE for their overpriced hobby, but casual gamers who would rather stare mindlessly at a Solitaire or Bejeweled game can get their money’s worth no matter what console (Though, if you’re all really smart, you’d buy an Xbox 360. Trust me, the red ring of death issue is worth it) is truly a step forward in game companies catering to all gamers, and providing better value for money.

Now if people would stop releasing shit like Too Human and The Golden Compass, that’ll be impressive.

First Impressions: Star Wars – The Force Unleashed

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Like many geeks, nerds and nerdy geeks; I love me some Star Wars.

Yeah okay, the prequel trilogy was pretty insipid and felt like more of a soapie with lightsabers rather than part of the saga and I’ve yet to see the new Clone Wars flick, but for the most part, Star Wars represents a large part of my life.

So we have a new game on the way from LucasArts and -despite my faith in the company shattered since they’ve long stopped doing adventure games, I found myself enjoying the demo from Xbox Live. A lot.

In “The Force Unleashed”, you play as Darth Vader’s apprentice, and get to run around being all Sith-y and awesome. People who have played Soul Calibur 4 got a taste of the Apprentice as an unlockable character, and he’s just as broody and evil here.

The mission presented in the demo is set in an imperial space station, apparently Vader was in a bit of a mood or the Galactic Empire’s coffee supplies have run out, as you’re given the objective of killing off both Imperials and Rebels alike before being booted out the door.

The station looks like it was yanked straight from the movies, complete with those stupid little mouse droids. The best part is, pretty much everything is interactive and moveable (including the stationary TIE Fighters in the hangar). Due to this, I’ve spent a great deal of the demo throwing R2 droids out of the windows and throwing crates around… Small things amuse small minds, as they say.

Character models are also beautifully well rendered and animated, and quite easily some of the best character models I’ve seen.

Sound and music, while good is what’s to be expected from a Star Wars game. Everything sounds like it should, which is great.

My main quibble so far, is that there seems to be a problem with the game lagging a bit during huge battles, but hopefully this will be fixed by the time the game ships.

So out of the frightfully short demo, what do I think of Star Wars: The Force Unleashed? It shows a lot of promise and from what I’ve seen and read, it’ll be a great addition to the Star Wars expanded universe, as well as the series as a whole.

First Impressions: Eternal Sonata(X360)

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cover art for the game

It’s a well-known fact I love me some JRPG’s. Shove a copy of Final Fantasy in my face and I’ll eat it up with a fucking spoon.

That being said, it’s a damn shame there’s not really a hell of a lot of decent JRPG’s for the Xbox 360. Blue Dragon (from the little I played) was pretty hit and miss, Enchanted Arms was annoying yet still kinda fun, and I’ve yet to play the 4-disc behemoth Lost Odyssey in fear it sucks me in much like World of Warcraft.

On a whim, I picked up an interesting title known as Eternal Sonata at JB Hi-Fi. I’ve only played 30 seconds of the demo on Xbox Live and didn’t think much of it. I figured for the slick price of $29, I wouldn’t be missing out on much if I hated it.

Thankfully, so far it’s been pretty good.

Eternal Sonata‘s story is quite interesting. The composer Frederic Chopin is on his deathbed and has a dream of a fictional world inspired by his life and music. You initially play as a young girl named Polka, who -due to a terminal illness, can perform magic. You eventually meet up with Chopin and other characters later in the game as an epic journey ensues.

Graphically, the game is top-notch. Utilizing cel-shaded graphics and giving the game a look of a 3D anime of sorts. The character models and environments look fantastic, as does the effects when magic is used.

Sound, also an achievement for the game. Using both original works by Motoi Sakuraba and pieces written by Chopin, played by pianist Stanislav Bunin. Sound effects are also pretty neat, though kinda typical JRPG fare.

Gameplay out of battle is standard sorta stuff. It kinda plays like Final Fantasy X, but with monsters visible and milling about. In battle, however is where the gameplay shines.

The usual route of a JRPG is pretty much select a command and watch the 2 hour long cutscene of your current playable character looking all awesome and ruining some poor monster’s shit. In Eternal Sonata, on the other hand, you are presented with a countdown clock and a selection of actions down the bottom of the screen. While the clock counts down, you have to run up to the monster you’re fighting and beat three shades of crap out of it. Kinda giving the game a neat little halfway point between pointless button mashing and turn based combat.
Any special attacks characters have are influenced by light and dark areas on the map. When in decent light, characters have “light” or “sun” based attacks, while in dark areas, characters have “dark” or “night” based attacks. Sounds kinda confusing, but it’s an innovative and creative technique for the game.

I intend on writing a proper review once I’m done with the game, but so far, I highly recommend it to JRPG fans, even as just a rental.

I went to EB and all I got was this lousy coaster

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Being a hardcore gamer, I love my games. I have more than I can play, and I intend on buying more.

I love them more when I can get them preowned for bargain prices. Thankfully, most stores have a trade-in/preowned dealio going.

What I hate however, is when these stores don’t check the discs before reselling them, and I end up with a disc scratched to the shithouse. Yes, these places also provide a disc-scratch guarantee… thing, but seriously. Getting the bastards rebuffed BEFORE reselling them would actually improve my opinion of said premises, instead of handing me a game that looks like someone’s used it to practice their “3:00am Listening to Nick Cave in the Bathtub” ritual.

I know it’s the risk I’m taking by going preowned, but I don’t want to play Perfect Dark Zero with the EB Games exclusive “Stutterscope”. Fuck that shit, gimme a not-so scratched game you bastards!